4 ms·
I don't think there's much need for you to be nervous. First I think Mario Kart is pretty safe, the competitive scene there is pretty negligible so I doubt Nint
by jdoliner 8y ago
I don't think there's much need for you to be nervous. First I think Mario Kart is pretty safe, the competitive scene there is pretty negligible so I doubt Nintendo will prioritize them at all. For Smash, all the stuff they're adding is either togglable in settings or should work for both communities, at least all the things I know about are. Here's what they are afaik:
- All characters from all versions available. Important for pros because having a few players who main characters that aren't included in new versions left out can really hurt the pro scene. Can't see how this would be anything but more fun for casual players.
- All stages have Omega (single platform) and Battlefield (4 platforms) modes. Original versions of stages still exist though.
- Manufacturing new Gamecube controllers, so crucial for the competitive scene where pros have resorted to setting up their own workbenches and making franken-controllers from working components of broken controllers. Shouldn't affect casual play at all.
- An extra decimal of precision on %s allows more precise play, should be at worst a bit of extra visual noise if you don't play competitively.
- Removal of fatigue on Pokemon Trainer, effectively introduces 3 new potential main characters for pros. Takes away a subtle mechanic for new players to learn.
- Game speed, SmashU looks to be a bit faster than Smash 4 and Brawl but not as fast as Melee. This one I can definitely see the argument for being a little less new player friendly. But I think it increases the skill cap but shouldn't make the game less fun in casual play.
Probably the best example of what you're talking about is tripping, which was a mechanic in Brawl but was dropped in Smash 4 and won't be back in Ultimate, I just found that mechanic frustrating, but I'm more toward the competitive side of the spectrum. Overall though, I think Smash Ultimate is going to be the same crazy fun that you're used to from Smash games, it's just going to have a lot of settings that help out the competitive scene. At this point competitive Smash and casual Smash are really 2 very different games.
- Sniffnoy 8y ago> All stages have Omega (single platform) and Battlefield (4 platforms) modes. Original versions of stages still exist though. More importantly, there's a stage hazard toggle. (And also importantly, this time around the Omega stages are all functionally identical, as are the Battlefield stages.)