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They don't make any hugely successful competitive multiplayer games. They have the luxury to not care if their players cheat.
by dleslie 8y ago
They don't make any hugely successful competitive multiplayer games. They have the luxury to not care if their players cheat.
- nightski 8y agoSorry I thought "security" in this context was related to DRM. I do not think anti-cheat as a reason that companies are moving to SaaS is reasonable at all. They are moving to SaaS for a monthly payment model. There are very few games that get anti-cheat even close to right (including SaaS style offerings).
- dleslie 8y agoI have personally created SaaS solutions for anti-cheat. It is definitely a driving reason to push towards SaaS; publishers only concern themselves with DRM to _delay_ the release on piracy sites, but do concern themselves with DRM to _frustrate_ ongoing efforts. Obfuscated and protected binaries are moving targets. Targets that can be overcome, absolutely; but they remain in motion so long as they are rebuilt.