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"Nothing stopping you from creating your own" is quite a trivialization of how difficult it actually is to break into the, rather entrenched, video game console
by freeflight 8y ago
"Nothing stopping you from creating your own" is quite a trivialization of how difficult it actually is to break into the, rather entrenched, video game console market.
Having to compete with companies that haven't just been around and known for decades, but have massive resources and synergies due to their sheer size, is a pretty daunting task, and that's just the hardware side.
Trying to convince major developers, and especially publishers, to get on board with such a project is also no small feat, you'd pretty have to convince publishers to do a 180° on how they've handled a lot of things so far because publishers are also known to be quite big fans of draconian copyright laws.
- InitialLastName 8y ago>"Nothing stopping you from creating your own" is quite a trivialization of how difficult it actually is to break into the, rather entrenched, video game console market. No, "nothing stopping you from selling your own" would be a trivialization (because there are things). It's easy enough (~20 hours of effort, including research) to build a computer, install Linux, and start playing DRM free games. If you want to distribute it, that's another story.