3 ms·
Yup, in games we used to call this "asset cooking" where you target the platform specific texture compression in addition to tiling that you get as a part of th
by vvanders 8y ago
Yup, in games we used to call this "asset cooking" where you target the platform specific texture compression in addition to tiling that you get as a part of that format.
You get a nice 3-6x memory savings plus put less pressure on the texture samplers as memory bandwidth drops as well.