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This is talking about right at the fovea though. Thats a pretty small space. I'm thinking we will see VR sewing in the next decade, because we'll find shortcut
by vokep 8y ago
This is talking about right at the fovea though. Thats a pretty small space.
I'm thinking we will see VR sewing in the next decade, because we'll find shortcuts to making it work. Sure hyper-acuity is hard, but its virtual reality, as long as you can make it look real it may as well be.
What I mean by that is - perhaps we could use tricks like stacking high-density screens which capture different portions of the pixels. Say you've got 3 high res screens somewhere in the headset, and somehow they are routing to the eye. With optics a high resolution screen can be made even higher resolution but smaller. It still is a very difficult problem to solve for sure, but I think if there are multiple difficult problems to choose from, chances are we'll find ways to partially solve some, combine that, and have something like a solution as a result.
With 3 screens you could have full scene for one, focused region on another, and fovea on another, and then optically stack that...somehow.