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How is this related? It doesn't matter which engine is used in general, the only problem here is Sony. It isn't technical. Fortnite proved it when it 'mistake
by canardlaquay 8y ago
How is this related?
It doesn't matter which engine is used in general, the only problem here is Sony.
It isn't technical.
Fortnite proved it when it 'mistakenly' allowed PS4 players to play with Xbox One players due to a 'configuration issue'.
- skellera 8y agoThey never claimed it was technical. They pretty much said they’re in the lead so they don’t want to. Microsoft did the same shit last gen. Leaders have no incentive to do it.
- shmerl 8y ago> It isn't technical. Exactly. No Vulkan support is the same problem as not allowing cross play - lock-in in case of MS and Sony. At least Nintendo support Vulkan on Switch: https://www.khronos.org/conformance/adopters/conformant-products#submission_310 https://www.khronos.org/conformance/adopters/conformant-prod...
- pjmlp 8y agoYeah they do, yet is used as much as GL ES 1.0 was on the PS3. Most Switch games are done in Unity, Unreal, Crysis and a couple of other lesser known middleware engines, taking advantage of NVN.
- shmerl 8y agoI suppose they might use NVM to interface with Nintendo specific hardware, they don't need it for graphics. So if engine developers are smart, they minimize NVM usage to only those corner cases, since there is no need to reinvent the wheel and duplicate work. >yet is used as much as GL ES 1.0 was on the PS3. Any Vulkan based engine can use it. Wasn't there Doom release for Switch?
- pjmlp 8y agoOne game among 1165 available titles. Khronos keeps trying to advocate game developers to adopt Vulkan. Meanwhile everyone already added DX12, Metal, NVN and LibCGNM to their engines. Here for your education about game developer culture, Unreal demo at WWDC 2018, and the community live stream done afterwards. https://www.youtube.com/watch?v=S48T-cOG0ks https://www.youtube.com/watch?v=S48T-cOG0ks https://www.youtube.com/watch?v=AdhzavPtUms https://www.youtube.com/watch?v=AdhzavPtUms
- shmerl 8y agoOne that shows proper example, but there can be more, especially if they aren't exclusives. There is no point for developers to waste time.
- pjmlp 8y agoFunny how the whole industry contradicts what you think is so valuable.
- shmerl 8y agoNo industry likes wasting money which you insist it should do, by duplicating work pointlessly. > Khronos keeps trying to advocate game developers to adopt Vulkan And you don't like that, since you are a big fan of lock-in apparently.
- pjmlp 8y agoContrary to you I had the privilege to know the industry from inside a couple of years ago, was an IGDA member, still have some contacts there. I am a big fan of games worthwhile playing and the related IP produced from them, regardless of the tools used to produce them.