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The transformation from cubemap to equirectangular projection seems unnecessary. Why convert? There's support for cubemap textures on modern hardware, and havin
by slavik81 8y ago
The transformation from cubemap to equirectangular projection seems unnecessary. Why convert? There's support for cubemap textures on modern hardware, and having a seperate video stream per face would make culling them easy. It wouldn't be as fine-grained as Carmack's end result, but it would be simple and avoids resampling.