2 ms·
It seems like writing one OpenGL to Vulkan converter to rule them all would be the best solution. It would allow GPU vendors to focus on optimizing the much sma
by hajile 8y ago
It seems like writing one OpenGL to Vulkan converter to rule them all would be the best solution. It would allow GPU vendors to focus on optimizing the much smaller and performant Vulkan
engine and would probably reduce driver size by a couple orders of magnitude.