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Performance of WebXR/WebVR in Chrome+FF is the main reason I started Exokit (https://github.com/webmixedreality/exokit https://github.com/webmixedreality/exokit
by avaer 8y ago
Performance of WebXR/WebVR in Chrome+FF is the main reason I started Exokit (https://github.com/webmixedreality/exokit https://github.com/webmixedreality/exokit), which is a HTML/WebXR->OpenGL binding as a node module that runs fast.
It's early days and I can't speak to any particular performance issue, but making WebXR run like native is certainly a problem I'm trying to solve.
- ngokevin 8y agoIt runs like native mostly fine for the most part, doesn't call for a rebuild from scratch. Our VR browser engine is based off of FF for now, and it's on Steam VR and Oculus Stores without anyone noticing.