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So Unity is moving their own infrastructure to Google Cloud, Google and Unity are collab'ing on a large open source initiative coming out this Summer, and Googl
by tmpz22 8y ago
So Unity is moving their own infrastructure to Google Cloud, Google and Unity are collab'ing on a large open source initiative coming out this Summer, and Google is integrating Google cloud features directly into Unity.
I wonder if this will create a trap for new game developers to ONLY use google services for networking, by virtue of various plugins, frameworks, and tutorials, which abstract everything until you start to scale and your stuck with the bill and no viable means of switching to another vendor.
- TrainedMonkey 8y agoAnd by a sheer coincidence that would make it a lot easier to develop games on android.
- funkaster 8y agoNot really. Most of the services will be released open source, and they are not tied to the GCP, so you could use your own infra if that's something you would like. I think the first such service to be released will be matchmaking. Multiplay is also cloud agnostic, although it uses Google by default. Source: I work at Unity.
- jay_kyburz 8y agoHey funkaster! I have a prototype MP game I am working on right now using HLAPI. I host a few other web games on GC already. How easy is it to set up a dedicated server right now that I can run my game on? Documented anywhere? Edit: to clarify, I don't need matchmaking at this stage, would be happy to hard code an IP:Port and have a button connect to it directly.
- funkaster 8y agoHey! A lot of the connected games folks are in Berlin right now, for the conference. I'll ping them because they might have a better answer for you (I work at Analytics). If you want, shoot me an email: rolando at unity3d.com and I'll try to contact you with the right team.