2 ms·
Most of the need for high frame rate is simple lag reduction during head motion. Sensitivity to frame rate and flicker have been extensively studied by SMPTE an
by yodon 8y ago
Most of the need for high frame rate is simple lag reduction during head motion. Sensitivity to frame rate and flicker have been extensively studied by SMPTE and others over the past 100 years. The research that went into 24 fps playback for movies (projected in darkened rooms, where the eye is less able to detect framerate induced flicker) and 50 or 60 fps playback of interleaved video for TV (in well lit rooms where the visual sensitivity to flicker is higher) is quite good. The work that went into measuring human visual acuity for using in defining HD broadcast specs was similarly good, and the human eye hasn’t changed much in the past 100 years (except to end up with weaker muscles for shifting between near and far focus). Simply rattling of $BigNum or %maxInt% as resolution and framerate targets isn’t the way to set standards.
- hhh 8y agoIt's hard for me to go back to a 60hz display after using 144, and going from 240 to 144 feels like going from 144 to 60. I played breath of the wild and it was almost bad enough to keep me from playing. I think 60fps is fine for this, but in the future hope to see higher refresh rates as an option. My main use case from VR has been escaping reality. Having multiple monitors floating in space allows me to prevent distractions. I fell asleep in VR once. I woke up looking at the stars, it was very confusing but interesting.
- mickronome 8y agoTo add my anectdata, you don't happen to be diagnosed with something like ADHD-PI/ADD? Almost everyone I've met or talked with that can notice the difference between those kind of framerates seems to either be diagnosed with it, or at the very least clearly show the associated traits.
- hhh 8y agoI do, actually. Along with HFA. I also play games at a competitive high level, which can contribute to it. (top 10 pubg in a season, a+ esea CS, diamond siege etc.) It's so common in these communities to have at least 120hz which makes the most sense if you play CSGO ESEA. I wish Siege would improve interp and go to 120hz instead of 60. It's atrocious the things you die to. I think most people I associate with are diagnosed ADD, but they're also high skill gamers.
- diamondlovesyou 8y agoPlay, seriously, a competitive shooter/fps and you'll also start noticing the difference. 144hz is buttery smooth compared to 60hz.
- mickronome 8y agoWhat you say is correct for some, but not all people. In FPS games many don't see a huge visual difference between 60Hz and say 140Hz, except for latency. That's not true for everyone. For me and a few others, there's even a clear difference between 120 and 144 Hz, and to 60Hz it a gulf. A Refresh rate of 60Hz in a high paced, close up, fight becomes a bit of a where's Waldo situation. It's as if my brain stop doing motion estimation because the frames doesn't really fit together, so I kind of stitch together the individual frames and try to guess what next 'slide' is going to show up. I know there are a few other with the same issue, and anecdotally it might be a trait that occurs with some forms of ADHD/ADHD-PI. But I don't have a good reference on that, only experience and people I've met.