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With John Carmack at the problem, this is definitely something I'll be keeping a close eye on. For people that are unaware, he's one of the original creators of
by pcnix 8y ago
With John Carmack at the problem, this is definitely something I'll be keeping a close eye on. For people that are unaware, he's one of the original creators of Doom, and his innovations in computer graphics are legendary.
- ubertakter 8y agoNot disparaging, but how likely is it that someone doesn't know who John Carmack and reads Hacker News? Surely the Venn diagram of those two sets doesn't have much overlap...
- sp332 8y agoYou're probably underestimating how popular HN is. And how old you are (ducks) But seriously it's 2018! It's the distant future where Doom is run in emulators in browser windows.
- dokem 8y agoWhat's a doom?
- egypturnash 8y agoOne of the first games to do real time texture mapping on fairly arbitrary 3D surfaces, back in 1993 when you had to do it all on the CPU because 3D graphics cards didn’t exist except as super-expensive prototypes found in military flight simulators and the like. Full of clever tricks to make this something you could do in real time on a 486. It was influential enough that for many years, the genre we now call “first person shooters” was known as “Doom clones”.
- kleiba 8y agoWhat exactly do you mean by "games"?
- egypturnash 8y ago“Games” in this context is short for “video games”, which is the plural of “video game”. A “video game” is a piece of software designed to present an entertaining challenge to the person or people using it.
- kaiby 8y agoWhat’s interesting is that the technique he employs here (blurring the top and bottom of the sphere) sounds like something similar to what I remember reading from "Masters of Doom". Namely, that when he created Wolfenstein 3D (Doom’s predecessor), he basically only rendered the walls + sprites and not the floor or ceiling, because computers + graphics engines weren’t as capable at the time.