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I get what you mean, but I have "strengthened my will" against this, I suppose. There are games like the Dark Souls/Bloodborne series, where you can "quit" any
by hans0l074 8y ago
I get what you mean, but I have "strengthened my will" against this, I suppose.
There are games like the Dark Souls/Bloodborne series, where you can "quit" anytime, and if you restart, you are in the exact same spot as before. In the worse case, you get killed by roaming enemies/other invading players (it's mainly a single player game with multiplayer elements) - but I die in these bloody games anyway, so I don't care so much. I rationalize it by saying that all you lose are some in-game "souls" (currency) - so yeah I go make that tea for the missus.
In games like The Division/Battlefield 4, where you are part of a multiplayer team and trying to complete a "mission/quest", it's a bit more difficult. It's annoying for the other players if you bail out or go AFK (Away From KBD). So you have to pre-book your game time in short batches ("I'm doing this mission - 45 minutes"). Of course you can leave if you are playing with strangers. Usually the games automatically pull another online player in.
Most other games I play are single-player RPG's (e.g All Bioware / Bethesda RPG's e.g Dragon Age, Skyrim etc) allow you to save or pause.
I can't remember anymore, but even in WoW it wasn't that big a deal to just bail out when needed.
- dwringer 8y agoIn WoW it was often a nightmare of dooming between 3 and 39 other people to twenty minutes of trying to find a replacement instead of actually playing the game. Not a big deal for the person who quits, admittedly.