3 ms·
EDIT: The author's post from 2016.09 outlining the background of his decision: http://dev.aseprite.org/2016/09/01/new-source-code-license/ http://dev.aseprite.
by akavel 8y ago
EDIT: The author's post from 2016.09 outlining the background of his decision:
http://dev.aseprite.org/2016/09/01/new-source-code-license/ http://dev.aseprite.org/2016/09/01/new-source-code-license/
Super recommended reading!
---------
It's not clear to me if you're aware, but aseprite's author actually had a very interesting approach to monetization already live for some time, AFAIK. Namely, code was GPL, but official Windows binary builds were paid-only. I found it ingenious, though from this change I assume it was deemed not good enough. Curious what were the numbers.
As a side note, the original ASEprite (Allegro Sprite Editor) was what made me first discover the Lua language back in the early 2000s. For which I'm eternally grateful :)
- Latty 8y agoXChat was using this model for as long as I can remember seeing it.
- Cthulhu_ 8y agoAnd XChat had a fork that was distributed for free, meaning few people would actually pay for it. (anecdotal)
- Jach 8y agoPresumably the binaries were listed on the torrent networks, also meaning few people would actually pay for it (anecdotal). Selling end-user software is hard. The license itself probably won't make or break you.