4 ms·
For me, deciding moment was announcement of World of Warcraft at the turn of the century. I knew that game was going to be everything I hoped for, and that it'd
by synthmeat 8y ago
For me, deciding moment was announcement of World of Warcraft at the turn of the century. I knew that game was going to be everything I hoped for, and that it'd ruin me. Even though I haven't actually tried it out to see if it's any good, life of my many friends was, from a personal judgmental perspective, ruined by it.
- effingwewt 8y agoI had the exact same experience. I'd played a bunch of games online and some weak mmorpgs like Knight Online, so I knew without a doubt if I played Wow I was done for, as it would press every button I had. And after hearing from my friends how great it was and how much time they spent playing, my resolve not to ever touch it strengthened. To this day I've played many mmos and mmorpgs, but never Wow. How weird is the world we live in where games are actually mentally physically and psychologically DANGEROUS? Where rather than eagerly awaiting some new game we fear it? At least I'm not the only one, as selfish as that sentiment is. And sure the case can be made for personal willpower, and it's my own fault for being too weak to play it without becoming invested. But as others have pointed out these games are made to addict us. They are custom talored crack for the brain. I've seen so many friends lose jobs, friendships, all kinds of relationships... and I've seen the same with literal drugs such as alcohol, crack and heroin. I hate to advocate for regulation but we need at least some protections here because when a gaming company's bottom line depends on how much time we spend in a game you can be sure they are going to milk us for every second they can,for the most part.
- audunw 8y agoVery similar experience here. I played Anarchy Online in lower secondary school so much it started to affect my grades. I started upper secondary school at the same time as WoW came out, and even though everyone else in my class and my best friend was playing it, I decided to skip it. When I started university, I was renting a house with a guy who basically sat inside playing WoW all day, didn't socialize much (other than us and our friends at the house) and didn't study much at all. Meanwhile, for the first time, I started being social outside the world of computers. That year my grades took a hit from socializing and drinking instead, but I don't regret that. They recovered the next year and stayed good. WoW really felt like a big threshold for gaming to me. I'd seen the same problems with Anarchy Online and other games, but nothing was close to the scale of popularity and level of addiction that WoW had.