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"Every move has consequences" - That is absolutely brilliant! Is there any better way to explain such an abstract life concept to kids who can't see the consequ
by dschuetz 8y ago
"Every move has consequences" - That is absolutely brilliant! Is there any better way to explain such an abstract life concept to kids who can't see the consequences of whatever they do?
- omeid2 8y agoAt the wake of all these concerns around video games, I am gonna risk it still and say Video Games. It teaches a lot about consequences. Perhaps not on par with chess, because, most popular games demands much less exercise in deliberation and strategic(/critical?) thinking.
- mehrdadn 8y agoWhat are the consequences? Respawning?
- omeid2 8y agoLosing the game, you might get a few chance to respawn, but most games have some sort of scoring system. It is not much different than a game of Chess, in many ways.
- mtgx 8y agoThen you better save first.
- mehrdadn 8y agoWith chess at least you have to restart from the beginning, like starting your life over I guess, making you rethink your strategy. With video games you typically regain health and restart from the last save...
- yorwba 8y agoThere are many games where death is permanent. It seems to be the default for roguelikes. Unfortunately the games of this kind are harder the longer you can play them, which means that the best ones are almost impossible to beat. That reminds me to try my hand at nethack again...
- Drakim 8y agoNot all video games are like that, what does it matter if the "typical" video game is like that?
- mehrdadn 8y ago> Not all video games are like that, what does it matter if the "typical" video game is like that? I guess because the comment was talking about "most popular video games"?
- toolslive 8y agoIn the middle ages, backgammon was more popular than chess as it was seen as a closer to real life than chess. In backgammon, you have the concept of luck playing a role too. The meta lesson is: Luck can play a big role, but you still need a strategy.
- mehrdadn 8y agoLife isn't quite as nondeterministic as backgammon!!
- swift532 8y agoIt depends on the game. They could play Civilization which gives someone an intro to strategy, history, politics and science all in a friendly looking package, and when you lose you have to start over from the ancient era.
- mehrdadn 8y agoIs Civilization different from, say, Age of Empires in this respect? Because in AoE you keep your card deck etc. and merely restart the battle, which still puts you at an advantage compared to when you started off.
- tgb 8y agoYes, there's no carryover between games of Civilization. Then again, I'm pretty sure the card deck you're referring to only exists in AoE 3 which makes it pretty unique in the genre. Almost every other RTS has you start from scratch each match.
- mehrdadn 8y agoHaha, yeah, I was referring to AoE3, since I haven't played the others. Good to know!
- magicalhippo 8y agoNot just direct consequences, but indirect consequences such as opportunity cost. Yes you took that pawn, but now your knight is in a vulnerable position... maybe there was a better play.
- icebraining 8y agoI know a few "problematic" kids, from slackers to convicted violent robbers, and none of them deny the existence of consequences. What I see is overconfidence in their ability to predict them, or a fatalism about their lack of real options. I can see chess helping with some aspects of their mental health (training calm logical thinking, coping with losing), but I don't think it actually teaches anything about consequences.
- leanthonyrn 8y agoX-COM 2 has the same effect.