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I think that's (a small) part of it. The surface reason is that EA did the same thing for a long time, creating players that looked like their real life counte
by nkozyra 8y ago
I think that's (a small) part of it. The surface reason is that EA did the same thing for a long time, creating players that looked like their real life counterparts with their real life attributes and real life numbers, etc.
That's what bit them. You're really going to be hamstrung fighting an open-world, modifiable game unless you're showing obvious negligence in policing it.
- slg 8y agoThere would be numerous problems with 100% made up teams and players that would make it too risky for any big developer to attempt. 1. It would be hard to market without a single recognizable face or team. 2. It would be hostile to casual/novice users who couldn't play the game at its full potential out of the box. 3. It would be hard to create the online and esport modes that other sports games thrive on as you couldn't allow those custom rosters in competitive modes.
- nkozyra 8y ago1. Absolutely. It would require some sort of viral approach. You won't win with traditional advertising. 2. Maybe. To be fair, I think the approach from point #1 would always come with an implicit :wink wink, nudge nudge:. 3. I'm not sure you couldn't allow it so much as you would be expected to respond to DMCA/etc in reasonable fashion.
- slg 8y agoThat :wink wink, nudge nudge: was exactly what I was talking about in my first post that EA had to eventually give up on. In order to have any competitive online mode, you need to have have player attributes that are in some way restricted so you can't just max out the attributes for your custom team. That would be in direct conflict with recreating teams realistically because real life teams can have huge disparities of talent between them. And just to be clear, I am not saying that this can't be done. Just that the obstacles in the way make this such a risky undertaking that no established developer would take on a project like this.
- nkozyra 8y ago> That :wink wink, nudge nudge: was exactly what I was talking about in my first post that EA had to eventually give up on. It isn't, though. They had to give up because they did the job themselves, not because they had an open and accessible customization system. Had they never themselves created approximations of real players, it would have been a harder legal battle.