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could be there any effort to conversion to opengl support, or it would be too complex to handle ?
by Mtntk 8y ago
could be there any effort to conversion to opengl support, or it would be too complex to handle ?
- brailsafe 8y agoNothing is too complex to handle, it just depends on how many resources you have at your disposal and perhaps how much interest there is. Edit: I suppose in this case it would depend on exactly what capability one would have over the original game data which acts as a dependency for this.
- Zelizz 8y agoIt would probably be better to port to SDL2, which can then use whichever rendering backend is best for your platform.