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There's a very real possibility it wasn't your connection that was the problem. Since Diablo 1 was a peer to peer game it was super easy to just flood another p
by stormbrew 8y ago
There's a very real possibility it wasn't your connection that was the problem. Since Diablo 1 was a peer to peer game it was super easy to just flood another player to lag them out and steal their crap.
The game's public multiplayer was notoriously full of griefing like that. There were also ways to get firewalls to go on the spawn point and pvp was easy to force.
It was a mess. Going into a public game was basically just asking to get screwed over.
- gameswithgo 8y agoWhat is fascinating is the guy who coded and designed the multiplayer is actually a genius, he was just inexperienced at the time. His next big project was a huge, complicated, MMO that you could start playing before it finished downloading, and everything worked from day 1, which is rather unique among MMOs!] edit, sorry: Pat Wyatt of Guild Wars good interview with him talking about screwing up Diablo and doing a good job on Guild Wars https://www.youtube.com/watch?v=1faaOrtHJ-A https://www.youtube.com/watch?v=1faaOrtHJ-A
- fusiongyro 8y agoAnd who and what is that?
- gameswithgo 8y agoPat Wyatt - Guild Wars
- amatecha 8y agoWhich programmer/game was that? Mike O'Brien on Guild Wars? (Just going through credits on mobygames ;))
- gameswithgo 8y agoPat Wyatt - Guild Wars
- amatecha 8y agoAh! OK, I saw his name too and figured that was also potentially the person. Oh, he was a founder of ArenaNet?!! Very cool! I met a lot of their staff last year at PAX. Great group of ppl IMO and those I spoke to were proud to work there. I guess Pat would be one of the founders they spoke of! :)
- Namrog84 8y agoWhat mmo? Or what was his name?
- gameswithgo 8y agoPat Wyatt - Guild Wars
- Exuma 8y agoWho was it?
- gameswithgo 8y agoPat Wyatt - Guild Wars
- Reedx 8y agoOh yeah, I remember being really impressed by the Guild Wars/ArenaNet tech at launch. It felt like a game changer. Heck, they did a better job than most games do to this day. Often when a game has the ability to start before completing the download, it just means you get to look at the main menu.
- digi_owl 8y agoWeird, my impression was that the Guild Wars people were ex-Microsoft. Do wonder where i picked that up...
- IntelMiner 8y agoI emailed him a few times about the reverse-engineering effort for the old Battle.Net games (PVPGN) He's a really nice, approachable guy as well. He was quite impressed at how well the program worked, even with how old the games were
- floor_ 8y agoI love the part where he talks about people thinking the installer was broken or didn't download fully because it was so small. They ended up padding it with some assets to make it feel more authentic.
- stevenwoo 8y agoIt also really helped a lot of folks in the game development community when Carmack published his thoughts on dealing with latency in QuakeWorld around that time, and the Valve guys working with the Quake3(?) engine published something a bit later that pretty good IIRC.
- brobinson 8y agoYou could make yourself invulnerable in multiplayer games using Great-BoBaFeTT's trainer. http://www.geocities.ws/free_bobafett/main.htm http://www.geocities.ws/free_bobafett/main.htm
- Exuma 8y agoObligatory genius video: https://www.youtube.com/watch?v=1faaOrtHJ-A https://www.youtube.com/watch?v=1faaOrtHJ-A
- softawre 8y agoGreat talk!