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Because it's still not really on Windows. Which means all the programmers stuck in Windows shops out there aren't doing anything with it, the game writing commu
by Avshalom 16y ago
Because it's still not really on Windows. Which means all the programmers stuck in Windows shops out there aren't doing anything with it, the game writing community isn't doing anything, and even people who write desktop apps are still looking at it a bit funny. Critical mass is slow to build as a result.