4 ms·
Yeah that is actually extremely slow unless the time goes into calculating buffer contents and in that case it isn't really a benchmark of an FB implementation
by AHTERIX5000 8y ago
Yeah that is actually extremely slow unless the time goes into calculating buffer contents and in that case it isn't really a benchmark of an FB implementation but something else.
- onirom 8y agoThe time goes into calculating a fullscreen pixels-based effect (so yeah; buffer contents), the point of this library is not the FB implementation which is a simple / bare-metal one. The point is to render graphics content in a consistent way across multiple CPU cores but still remain lightweight enough to be used with your own implementation, this might change but that was the initial goal.