2 ms·
4D ist commonly utilized for any 3D use case that needs to vary over time. Likewise, 3D noise is also used for 2D that needs to vary over time.
by virtualritz 8y ago
4D ist commonly utilized for any 3D use case that needs to vary over time. Likewise, 3D noise is also used for 2D that needs to vary over time.
- gameswithgo 8y agoYeah I understand that being the stated reason I've just not seen it actually done very often as the performance/memory use is an issue. I've been surveying some people though and a couple people are actually using it, looks like!