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Some of the longer dungeons were hard to run, though. I played Vanilla, leveling several different characters to 60, and I'm pretty sure I only managed to run M
by kemayo 8y ago
Some of the longer dungeons were hard to run, though. I played Vanilla, leveling several different characters to 60, and I'm pretty sure I only managed to run Maraudon start-to-finish once. (Doing just the inner Mauradon shortcut to kill Princess was more common, admittedly.)
I do kind of miss those things, I admit. Instances where you could find keys that would persistently unlock shortcuts, so if you came back later you could bypass bits of it. (Or if you were a rogue.)
That said... the time investment required was quite ridiculous, in hindsight. I don't miss things like sitting in Ironforge for an hour saying "3DPS 1H LFTank" every few minutes... and then spending another hour getting from Ironforge to somewhere like Dire Maul (okay, or being the two? three? people in the group who volunteered to sit around by the dungeon to use the meeting stone to summon that tank when they showed up). The LFG tool exists for a reason.
- taneq 8y ago> I'm pretty sure I only managed to run Maraudon start-to-finish once. The early dungeons had a massive range of levels, though. IIRC the mobs in outer Maraudon were low 40s (high 30s?) whereas Princess Theredras was lvl 50. You weren't really meant to clear the thing in one sweep.
- gknoy 8y agoIt didn't help that Maraudon was in Desolace, and the only place harder and more time consuming to get to (for Alliance, at least) was Feralas. It was something like a half hour journey to get there, counting boat travel, gryphons, and riding yourself, so you ended up often only playing with people who were already there, or already questing in the area.