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Why did they use anti-aliasing? Doesn't look very retro.
by M_Bakhtiari 8y ago
Why did they use anti-aliasing? Doesn't look very retro.
- LoSboccacc 8y agoRetro games weren’t pixelated per se http://kayin.moe/wp-content/uploads/2014/02/1391807722376.png http://kayin.moe/wp-content/uploads/2014/02/1391807722376.pn...
- ekianjo 8y agoyeah but modern indies dev believe the exact contrary and replicate a style that has never existed.
- deleted 8y ago[deleted]
- rocky1138 8y agoYes and no. Many of us used S-Video then RGB/VGA wherever available. Though in the case of the original NES our options were indeed limited.
- code_duck 8y agoI played my Sega Genesis occasionally on the Amiga monitor, but far more on composite televisions. Other systems like Atari, NES and SMS, only on a TV. I would estimate the proportion of people who used monitors vs TVs for 8 and 16 bit gaming is very small.
- M_Bakhtiari 8y agoSurely they did look like the one on the left if you looked in the frame buffer. What they most certainly didn't have was TTF/OTF fonts rendered in true colour with anti-aliasing.