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Since Another World wasn't listed on that wikipedia page, I searched and found this interview with Rebecca Heineman who ported the game to SNES: http://www.grok
by jccalhoun 8y ago
Since Another World wasn't listed on that wikipedia page, I searched and found this interview with Rebecca Heineman who ported the game to SNES: http://www.grokcode.com/106/interview-rebecca-heineman/ http://www.grokcode.com/106/interview-rebecca-heineman/
"Since Interplay wouldn’t pay for a SuperFX chip, I found a way to do it with static RAM on the cart and DMA which got me a great frame rate. Interplay wouldn’t pay for the static RAM either, so I ended up using Fast ROM and a MVN instruction. Interplay wouldn’t pay for a 3.6 Mhz ROM either. So, frustrated, I shoved my block move code into the DMA registers and use it as RAM running at 3.6 Mhz. It worked. I got fast block moves on slow cartridges and made a game using polygons working on a 65816 with pure software rendering."
- klodolph 8y agoHm, I found that interview but the link to it said it was a SuperFX chip so I didn’t watch it. That teaches me.