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And performance. I migrated our project from Gitlab to Githab exactly because of how excruciatingly slow PR workflow was (serialized game assets routinely have
by golergka 8y ago
And performance. I migrated our project from Gitlab to Githab exactly because of how excruciatingly slow PR workflow was (serialized game assets routinely have changesets in tens of thousands of lines).
- philipwhiuk 8y agoGit-fat/GFS and treating assets as binary would seem to be the solution here. There's no way you can review tens of thousands of lines.
- golergka 8y agoWhen they're in tens of thousands, no. But quite often files of the same format, and even the same files have just a couple of changes that are definitely reviewable.