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It had a resolution! It just wasn’t the cathartic, neat, hero-walks-into-the-sunset resolution that so much American storytelling ends with. It’s a more though
by abritinthebay 8y ago
It had a resolution! It just wasn’t the cathartic, neat, hero-walks-into-the-sunset resolution that so much American storytelling ends with.
It’s a more thoughtful, open ended, resolution. One that leaves you asking questions rather than nodding in conclusion.
Lester has escaped. He’s not alone anymore. He’s (potentially) sacrificed himself for the freedom of another who helped him.
Does it wrap everything up? No. Does it have to though?
- j1elo 8y agoTo be honest, it was a mismatch of expectations we have based on prior knowledge of a medium, and what the game had actually to offer. Just like you know that after being 45 min into a movie you're reasonably not even close to its ending, it didn't even cross my mind that what I was seeing was the game finale. I sat down there, looking at the screen like a fool, not understanding that the game had ended. I won't deny it, I wanted to bring Lester back home, through many more adventures! :)
- abritinthebay 8y agoPrior knowledge of the medium based on certain cultural expectations yes. But it’s hardly the first or only game to do so. Hell Monkey Island 2 played with expectations that way too and that was released a year before. It’s just that it was t until the early 90s that we really started to see games as a legit artfom generally.
- j1elo 8y agoMI2 is also in my list. I recently purchased the special editions... yeah, I might be a bit late to the party, I know!