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Nintendo sued them for bypassing their protection. Often people caved; Nintendo/Sega controlled how many games a developer could get published; the genre etc.
by superflyguy 8y ago
Nintendo sued them for bypassing their protection. Often people caved; Nintendo/Sega controlled how many games a developer could get published; the genre etc. Codemasters was like "yeah, right" and reversed engineered it, and got sued. Apparently they thought they were going to lose and agreed with Codemasters to call off the lawsuit as long as Codemasters maintained publicly that they had done a deal with Nintendo to end the case.
Source: common knowledge in the small West England game dev community.
- audiolion 8y agoI read Console Wars and it was a really insightful look into how Nintendo and Sega came to be and how they operated if you are interested in this sort of thing. https://mobile.audible.com/pd/Science-Technology/Console-Wars-Audiobook/B00JQN221C&ved=2ahUKEwjf2__LstbbAhXDzVkKHQgYASE4ChAWMAF6BAgAEAE&usg=AOvVaw3sZOhsAGzbD2vFB0nz3jTW https://mobile.audible.com/pd/Science-Technology/Console-War...
- deleted 8y ago[deleted]
- teuobk 8y agoNintendo also sued Galoob over the Game Genie, which Galoob had licensed (purchased?) from Codemasters. Nintendo lost, and then they lost again on appeal. The issue was whether the Game Genie created derivative works. https://en.wikipedia.org/wiki/Lewis_Galoob_Toys,_Inc._v._Nintendo_of_America,_Inc https://en.wikipedia.org/wiki/Lewis_Galoob_Toys,_Inc._v._Nin....
- stordoff 8y agoFWIW, Hacker News appears to interpreted the last . in the link as a full stop, so if it doesn't work for anyone else you need to add a . at the end.
- ohala 8y agoReversed from the DOS binary is an amazing feat. SDL makes this type of thing so easy and could be used for so many things in this regard.
- quietbritishjim 8y agoWhat is SDL?
- hugja 8y agoSDL (Simple DirectMedia Layer) - http://libsdl.org http://libsdl.org
- 0xcde4c3db 8y ago> Nintendo/Sega controlled how many games a developer could get published; the genre etc. Konami got around this another way, by creating a shell company (Ultra Games in the US, Palcom Software in Europe/UK) that obtained its own license.