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4 months ago they surpassed 3.4 million concurrent players[1]. 100 players per server, at least 34,000 game instances (assuming 100 per game, which isn't always
by Operyl 8y ago
4 months ago they surpassed 3.4 million concurrent players[1]. 100 players per server, at least 34,000 game instances (assuming 100 per game, which isn't always the case since games quickly fall down to ~50 players in a few minutes) which all report statistics of games to databases, etc. Sessions, logins, reports, kills, replays.... those add up.
[1] https://gamerant.com/fortnite-concurrent-player-record-playerunknowns-battlegrounds/ https://gamerant.com/fortnite-concurrent-player-record-playe...
- jayd16 8y ago>Sessions, logins, reports, kills, replays.... those add up. Yes but those are all shardable, cacheable and mostly asynchronous. The blog post is about how you can build a large world wide game as if it was a single data center with low latency.