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I have just tried it and I can't really tell that it is non native since I don't expect games to be native anyway. I do see that the buttons don't align with w
by on_and_off 8y ago
I have just tried it and I can't really tell that it is non native since I don't expect games to be native anyway.
I do see that the buttons don't align with what the OS displays but that's ok for a game.
What I do see however is that it performs VERY poorly on my Pixel 2. Which is pretty surprising considering there is not much going on on the screen.
Not a major hindrance for this kind of game, but still very noticeable.
- rawrmaan 8y agoI will say that Android performance, especially in recent RN releases, has been one of my biggest issues with RN. Everything about the game is highly optimized and performs beautifully (60fps) on all 2013+ iOS devices, but inexplicably performs very poorly on even some very new Android devices. I think it has to do with problems with the Android driver for Native Animated.
- on_and_off 8y ago>inexplicably performs very poorly on even some very new Android devices That's the unfortunate toll you have to pay when you add another layer of abstraction like this. It is sad .. a crosplatform solution that performs horribly on one of its two targets is not a great one :/