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I think the flutter approach is probably the better one, since the ux stack has more control over how things are done. Instead of being wrappers around complic
by woolvalley 8y ago
I think the flutter approach is probably the better one, since the ux stack has more control over how things are done.
Instead of being wrappers around complicated native UI libraries, it's a 'game engine' over a lower level graphics layer. It's a smaller surface area to screw up on and create abstraction leaks. You don't have to be a iOS/Android and react native expert to fix hard issues, just a flutter expert for the most part.
It's just too bad the language run time is dart and it's run by google, which is infamous for being fairly ADD with projects.
- Apocryphon 8y agoFlutter is at least open source, here's hoping that the dev community gets organized enough to have the will to adapt annual iOS updates into the Cupertino widgets once Google drops support for the project.
- threeseed 8y ago1. Apple doesn't refresh the UI components annually. In fact the last time it happened was 3 years ago. Not to mention that the Cupertino widgets are very limited in nature. 2. This project definitely feels different compared to some of their others. The experience is just so much better than writing iOS or Android code that I think they would be insane not to support it.
- Apocryphon 8y agoMaybe they don't do full-on refreshes a la iOS 7, but perhaps they tweak little animation physics here and there. I'm thinking of this article's critiques of Cupertino widgets feeling a bit off: https://harveynick.com/2018/05/21/an-ios-developers-opinions-of-flutter/ https://harveynick.com/2018/05/21/an-ios-developers-opinions...
- deleted 8y ago[deleted]