2 ms·
This is a great discussion of challenge by perfection (few saves/retries), as I pointed out here: http://news.ycombinator.com/item?id=1725036 http://news.ycombi
by Xurinos 16y ago
This is a great discussion of challenge by perfection (few saves/retries), as I pointed out here: http://news.ycombinator.com/item?id=1725036 http://news.ycombinator.com/item?id=1725036
Some people like that. It might not be a suitable challenge for casual gamers with little time on their hands, although that can be greatly mitigated by allowing save-quit.
I first saw someone use the save-quit approach on the Gameboy Advanced for Dragon Warrior: you quit the game, saving your progress, and when you come in again, it restores you perfectly and deletes your save.
I am not sure how something like that would work for a game like Galaga. It might be too disruptive.
- m-photonic 16y agoWhile the save-quit approach would be a fairly pointless way of playing Galaga, save states could still be legitimately useful as a means of making it more convenient to practice playing the higher levels.