3 ms·
not really a new concept; one of the defining features of roguelike games has always been permadeath. I do agree with the article in that the risks of bad decis
by Palomides 16y ago
not really a new concept; one of the defining features of roguelike games has always been permadeath. I do agree with the article in that the risks of bad decisions makes games way more engrossing; if you can't make a bad decision it'll feel boring and railroad-y.
- sp332 16y agoI was surprised that games designed with savegames in mind are actually more compelling when played without using that feature. I'm sure the Dead Rising 2 developers didn't expect most players to play through without using savegames to do better in the game.
- scott_s 16y agoDead Rising, as far as I know, does not have quick saves. It is developed in Japan, and Japanese developers notoriously have an old-school mentality towards saving: discrete save points with no quick saves.
- scott_s 16y agoI think the author's point is that it's not a new concept. He's playing games more like he used to.