3 ms·
Strong second for Hero Kids: it's a surprisingly robust grid-maps-and-dice-rolling system where most of the character/world details are contained on printable c
by andolanra 8y ago
Strong second for Hero Kids: it's a surprisingly robust grid-maps-and-dice-rolling system where most of the character/world details are contained on printable cards. It's great for quick-and-dirty dungeon crawls without having too many rules up-front, and it's got extra rules which can be optionally included depending on the level of sophistication of the players. (e.g. you don't need to include rules for the equivalent of charisma checks to begin with, but can easily include them in later adventures as the players get more comfortable with the system.)
If you're looking for something more "storytelling-focused" rather than dungeon-crawls-and-monster-fighting, there's another good child-focused tabletop game called The Princes' Kingdom by Clinton R. Nixon, which in turn is a hack of Dogs in the Vineyard by Vincent Baker. It's about the young rulers of an island kingdom travelling around from island to island and solving their citizens' problems, and has a really interesting conflict resolution system it borrows from Dogs which involves rolling a bunch of dice up-front and then using the rolled as resources in a back-and-forth conflict: https://www.rpg.net/reviews/archive/12/12593.phtml https://www.rpg.net/reviews/archive/12/12593.phtml