4 ms·
> The reason I say it is a terrible way to tell a story is not because you can't tell a good story in a video game, but because most stories don't benefit from
by Boulth 8y ago
> The reason I say it is a terrible way to tell a story is not because you can't tell a good story in a video game, but because most stories don't benefit from having gameplay elements thrown into them.
Interesting that I have exactly opposite view. Gameplay elements if done well create a tight feedback loop between the game and the player, an illusion that the player is part of the story, not just an observer.
There are reverse design documents for some games explaining how quests and gameplay are weaved together to achieve a desired effect on the player: http://thegamedesignforum.com/features/reverse_design_CT_1.html http://thegamedesignforum.com/features/reverse_design_CT_1.h...