4 ms·
> Having said all that, I'm still not clear why I had to take analytical mechanics/statics in my second semester Part of the hazing :) On a serious note, it lo
by wallflower 16y ago
> Having said all that, I'm still not clear why I had to take analytical mechanics/statics in my second semester
Part of the hazing :) On a serious note, it looks like ABET has relaxed their standards.
> For most of its history, ABET’s accreditation criteria specifically outlined the major elements that accredited engineering programs must have, including the program curricula, the faculty type, and the facilities. However, in the mid-1990s, the engineering community began to question the appropriateness of such rigid accreditation requirements.[8]
http://en.wikipedia.org/wiki/Accreditation_Board_for_Engineering_and_Technology http://en.wikipedia.org/wiki/Accreditation_Board_for_Enginee...
New standards (references room-for-interpretation "Engineering Sciences" and not statics, dynamics, nature of materials):
http://www.abet.org/Linked%20Documents-UPDATE/Criteria%20and%20PP/E001%2010-11%20EAC%20Criteria%201-27-10.pdf http://www.abet.org/Linked%20Documents-UPDATE/Criteria%20and...
- gamble 16y agoThat's a bit of a shame, really. I loved those courses. And they can be very practical. You'd be surprised how many game programmers I've known who don't have the understanding of basic mechanics and the spatial intuition imparted by a couple of introductory statics and dynamics classes. Intro to materials science was especially cool. I knew next to nothing about materials before taking that class, and it opened up an entirely new world to me. My only regret is that the program only allowed me to take one course in materials.
- wallflower 16y agoHave you ever thought about throwing a version of Physics Club for these game engineers? Like having a contest to predict where something rolled down a ramp will end up? School them in the basic equations. Beer, pizza.