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> You really need a mouse for first person. You did, until Golden Eye N64. And many of those early games (Wolf3d, Doom, Hexen) didn't have Mouse look on be de
by balls187 8y ago
> You really need a mouse for first person.
You did, until Golden Eye N64.
And many of those early games (Wolf3d, Doom, Hexen) didn't have Mouse look on be default, you played them Closed (Arrow Keys and Right Ctrl/Alt) or Open (Arrow Keys and Left Ctrl/Alt).
It really wasn't until Quake I/QuakeWorld that FPS' made the shift to Mouse+WASD. And evenstill in Quake1, mouse look was off by default.
- Splines 8y ago> You did, until Golden Eye N64. Improvements in aim assist really make console FPS games more approachable. Still not up to the usability of a mouse, but if the game is thoughtfully designed it meets a "good enough" bar. Although I wasn't a big fan of Rare's cursor aim functionality, it felt very clumsy. Personally I'm a fan of sticky aim assist (halo) or snap-to-body aim assist (call of duty, gta). These kinds of systems are the kind of work where players may not even realize they are being helped.
- balls187 8y agoIf the question is which is a more effective control scheme FPS, mouse+keyboard is clearly superior to a dual-analog sticks especially in competitive matches. But, my point is simply Golden Eye 64 was a console FPS where the controls weren't clunky (for it's time).