3 ms·
Never read Masters of Doom but this excerpt about id Software in John Craddock's new book Rocket Jump was a fascinating long read: http://www.shacknews.com/art
by dmschulman 8y ago
Never read Masters of Doom but this excerpt about id Software in John Craddock's new book Rocket Jump was a fascinating long read:
http://www.shacknews.com/article/101156/rocket-jump-quake-and-the-golden-age-of-first-person-shooters http://www.shacknews.com/article/101156/rocket-jump-quake-an...
I grew up in this era so I'm certainly enamored by the nostalgia trip but I have a lot of respect for the team at id, it's fascinating to read about all of the mundane aspects of ray tracing and compressing color palettes enough such that a game like Doom or Quake could actually work. id probably did more than any other company at the time to make programming seem like an alternative subculture instead of a science and to make games these dark and moody experiences that were a blast to play (especially with friends via LAN).