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Can I ask, what does "assets get wasted if they don't get comsumed" mean? Also, I agree with emergent situations, as a gamer, I'd call myself an "explorer" I'l
by alias_neo 8y ago
Can I ask, what does "assets get wasted if they don't get comsumed" mean?
Also, I agree with emergent situations, as a gamer, I'd call myself an "explorer" I'll check every nook and cranny, often, with modern games, I end up breaking things because I go places I shouldn't yet, instead of following what the developer expected of me.
As for replayability, I agree that it has mostly been lost, but, I don't feel it's a bad thing. I have a backlog of games on various systems to last me several more years, and I continue to buy games at a pace that means it'll sustain for some time to come.
Coupled with increasingly less time to game as I get older, I struggle to play some games at all.
Fallout 3 and Oblivion were two of my favs, New Vegas and Skyrim sit in their plastic wrap since day one, as I haven't found the time to commit to them. Fallout 4 got some 60 hours of my time compared to Fallout 3 in which I spend over 400 hours.
I don't play COD, or similar games, their "experience" is too shallow and linear, and it's easy to just keep them out of my backlog.
I want a game with a solid deadline that I can shelve when I'm done and move on in the backlog. The really greats will get a special "shelf" where they'll come back out, or are given to friends with similar taste.
- the_af 8y ago> Can I ask, what does "assets get wasted if they don't get comsumed" mean? I think the parent poster means this: that because each "scene" in an AAA game cost a lot to produce, they want every player to experience it. If it was entirely optional, then some players would miss it, and then how can you explain to them why the game was so expensive? So they must see scene; in order to ensure this, the game becomes more linear and with fewer optional missions/situations/paths. Think of it as a big budget movie: they filmed the action-oriented, CGI-ladden scene, so they want you to watch it.
- alias_neo 8y agoThat's for explaining. Makes sense now.
- barrkel 8y agoFallout 3 and Oblivion were two of my favs, New Vegas and Skyrim sit in their plastic wrap since day one, as I haven't found the time to commit to them. Fallout 4 got some 60 hours of my time compared to Fallout 3 in which I spend over 400 hours. None of these games are scripted in the same way CoD is. RPGs certainly have a lot of scripting, but they're at the other end of the spectrum - broad scripting rather than deep scripting. CoD has scripted experiences, where almost every detail of a scene is pre-planned, so that if you have two players in two different rooms, and they meet up later to talk about the game, they'll have had similar experiences and the same sequence of events. It's the deep scripting, for complex cinematic scenes, that the game directors are afraid of players missing. These are what the players are buying. If the players miss out, they get a substandard play experience.
- alias_neo 8y agoLike the other reply, thanks for explaining. I see what it means now. This is one of the reasons I explore games so thoroughly, don't want to miss anything.