3 ms·
Because the up front costs of initialization and loading data into and out of the pipeline shaders are significant. Once loaded stuff is much faster but the lin
by iopuy 8y ago
Because the up front costs of initialization and loading data into and out of the pipeline shaders are significant. Once loaded stuff is much faster but the linked page has a pretty simple graph, not a complex 3d rendered scene. One would assume it would be faster to load a simple DOM then spin up a 3d renderer for the same amount of work.
- lmeyerov 8y agoBoth WebGL viz and the browser ultimately go through a pipeline to the screen. If you do GL, you can skip the cruft, e.g., SVG middleware. I've been surprised when SVG would seem ok... And we ended up getting big slowdowns and glitches, and ended up rewriting in GL.