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There hasn't really been any big changes in 3d modelling software for decades now (the video in the link shows tools available in blender, zbrush, sculptris etc
by hacker_9 8y ago
There hasn't really been any big changes in 3d modelling software for decades now (the video in the link shows tools available in blender, zbrush, sculptris etc). The only thing left to fight over is the user interface; the more streamlined the process, the quicker you can go from idea in your head to something resembling it on screen.
Most people swear on Blender because that's what they started with, others like 3ds Max,or Maya, or Mudbox, and so on. Again it all comes down to how efficient the tool makes the whole process.
- oregontechninja 8y agoBlender has the worlds most flexible UI system. If I could use it in personal projects, I would. Blender also has options to set keybindings and layout to something more familiar for Maya or Max users. I'm sure it behaves like Vim bindings in most editors though, not really as useful as having full blown Vim.
- xenomachina 8y ago> Blender has the worlds most flexible UI system. If I could use it in personal projects, I would. Why can't you use it in personal projects?
- theknarf 8y agoThe UI system in Blender is a part of Blender and not a reusable library or framework.
- xenomachina 8y agoAh, I thought you were talking about Blender itself, not the UI system.