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One of the key things about UI design these days is that it's very easy to fall into the 'widget trap'. This is where you have some content you want to interac
by Qz 16y ago
One of the key things about UI design these days is that it's very easy to fall into the 'widget trap'. This is where you have some content you want to interact with, and instead of really analyzing what the best way to interact with it is, you just throw the data in a standard widget, like a listbox or textarea. It might be a really nice listbox or textarea, but there may also be a much better way of interacting with the content that wasn't explored. Widgets are the typical area where this happens, but it can be generalized to any situation where people just go with pre-established conveniences rather than try to find the best solution.
- StavrosK 16y agoThe problem with that is that widgets are your language, so you tend to think in them and analyse the problem in terms of widgets. It's sort of the Sapir-Whorf hypothesis applied to UX, it's hard for someone to think in widgets they don't have.
- Qz 16y agoRight, but that's what I'm talking about. Widgets should never be your language. If you think widgets are your language then you've fallen into the widget trap.