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>I wasn't implying you didn't read the posts (like you implied with "If you bothered to read it") My apologies, my tone was probably a little aggressive. Gami
by scabarott 8y ago
>I wasn't implying you didn't read the posts (like you implied with "If you bothered to read it")
My apologies, my tone was probably a little aggressive.
Gaming is the original VR killer app intended to gin up interest and spur development but current VR offerings go beyond that. One of the more interesting applications so far is 'live events' where your digital avatar can attend live sporting events, concerts etc with other digital avatars (you have to experience this to understand what a potential game changer this is). Even watching regular (i.e 2D) movies in an immersive environment on my headset is more fun than watching it on my tv, with the drawback that as of now you can't share the experience with other people not wearing a headset. I'm just scratching the surface of content that is already available NOW (there's even porn if that's your thing, though I personally don't find this very compelling mostly because of the low resolution). Ultimately, if things go the way I think they might, your VR headset would potentially replace not just your gaming console but also your TV set and your laptop/home office (currently I can play chess in a virtual room with only primitive controllers so I don't think working while completely immersed in a virtual environment is a long way off). If you do have the chance I encourage you to take some time to catch up with the current state of the art.
I agree with you that 'boring' is good but in the world we live in unfortunately new tech has to be 'sexy' and 'exciting' to attract venture money and developer interest it needs to get to the boring stage.