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From what I heard in some c++ podcasts the goal isn't creating ultimate graphic API, it doesn't need to be usable by proffesionals. It is aimed mostly at beginn
by Karliss 8y ago
From what I heard in some c++ podcasts the goal isn't creating ultimate graphic API, it doesn't need to be usable by proffesionals. It is aimed mostly at beginners and people teaching C++.
Having single interface for things like Vec2 was also consider. There are hopes it could be make mixing and switching third party graphic libraries easier by having common types.
- xarball 8y agoThat sounds a lot more like what they should aim for: Formalizing algebra. It's probably a far safer bet that algebra won't be changing very often, much less so than any graphics pipeline! I think they would be wise to think a little beyond beginners though. Algebra does not have to be always complicated, but it definitely needs to be open-ended to extend its usefulness. The standard has been burned by short-sightedness before.