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>>The real business model should be players paying you directly to develop and update the game they want to play for as long as they want to play it. This may
by zrobotics 8y ago
>>The real business model should be players paying you directly to develop and update the game they want to play for as long as they want to play it.
This may be an acceptable model for games-as-a-service, but how is anyone supposed to make money on single player puzzle or story-driven games? I enjoyed westworld, but I have no desire to replay it. By this same logic, it's also 'unnatural' (whatever you think you mean by that) to pay an author for a book. Some software products don't necessarily fit with your proposed update cycle, there are a significant number of games that get developed, released, and that is it aside from bug fixes.