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I would say it is still early days for VR. I was a skeptic at first till I got my own VR rig, now I'm convinced it's the future even if I don't know what time-f
by scabarott 8y ago
I would say it is still early days for VR. I was a skeptic at first till I got my own VR rig, now I'm convinced it's the future even if I don't know what time-frame that is going to be. As for Google glass it was just a little ahead of it's time and it's even gaining traction on the enterprise side.
- Fnoord 8y agoIt seems you and GP are confusing VR and AR. VR, virtual reality, is a complete immersion in a virtual world. A 3D game, a 3D movie, a 3D Minecraft, you name it. AR, augmented reality, is additional "augmented" information in the real world. VR is nowhere NEAR ready for mass consumer market. There's 2 screens on the glasses with very low resolution. Because the glasses are very much near the eyes, pixels are very apparent. That's ugly. Furthermore, you need a big fat gaming rig with a 1000 EUR/USD graphics card for the current low resolution. And then there is the issue of the data transmission. Those huge wires (its not wireless yet, and wireless suffers from more lag). Finally, it is pricey. AR from Google Glass flopped due to privacy concerns. It would aid users in their day to day life like a smartphone or smartwatch does. Its being used for this purpose in business settings (also due to its price) just like some other expensive tools by Microsoft such as Hololens and Surface Hub (84"). The user interface isn't quite there. For example I'd say eye tracking is useful. Some cars also get HUD in windscreen. (YMMV but as a glass user who uses glasses which also work like sunglasses in the direct sunlight, I'd love to have a pimped glasses with AR.) Anyway, in short, my conclusion, is: VR is mostly fun, though some useful sims (e.g. flight trainers, but also things like 3D meetings would make Hyperloop and air travel redundant which saves time & environment) do use it as well. It is more of a niche than AR. AR is going to be part of our every day life in useful/productive ways. AR will be vastly more rampant, and it will be in use in a massive scale earlier than VR will be. As a side thought imagine going on vacation in VR and it being just like the real thing cause you're on a robot. Your 5 senses get stimulated while you walk through Cairo. You smell the spice whilst you walk through the market on your robot which you control. Why actually still go on vacation then? I already have enough pleasure with Google Photos or the new Windows 10 login screen as it is. Going to see the Eifel Tower which you already saw hundreds of time on pictures is boring as is receiving that piece of metal on a postcard. Oh well.
- shafyy 8y agoOf course, there are wireless VR headsets. Check out the Oculus Go. I think this might be the start of VR going mainstream.
- Fnoord 8y agoInteresting, didn't know that, but you'll need a hell of a rig to render two screen of like say 4k. And the quality isn't like having a 4k TV at 2 or 3 meters distance. The requirement of a high-end GPU, and the current price of high-end GPUs thanks to the cryptocurrency mania, meddle with the adoption. We're far from VR being mainstream; AR costs far less resources.
- shafyy 8y agoYeah I think it will take another couple of years for VR to become mainstream (i.e. smartphone mainstream). But I think the Oculus Go is the beginning of the mainstream adoption (maybe like a Palm, and we need 1-2 years more for the "iPhone"). From my experience, VR is a huge gamechanger (a new paradigm that will enable a lot of new innovation) whereas AR is also cool but doesn't have that new paradigm potential (like e.g. the internet, smartphones etc. did).
- scabarott 8y ago"It seems you and GP are confusing VR and AR" I'm doing no such thing. I don't know where in my comment you got such an impression. If you bothered to read it you'll see I mention that I own a VR rig. I certainly know the difference. Also I would have agreed with your comment about VR being nowhere ready 2 years ago. While it's not quite ready for mass market primetime it's definitely at a stage where the average Joe can get a lot of mileage out of it (unlike AR which is mostly hype at the moment). I would say it's currently at the stage that PCs where at in the mid 80's. BTW you don't need a 'big fat gaming rig' and a dedicated graphics card - I don't know where you are but here in the US you can get the Oculus Go which is a standalone unit for less than $200. It's not the full VR experience but its good enough that I would consider buying it over a gaming console or even a tablet. I think you should have more experience with VR before you make grandiose statements knocking it publicly. As for AR I haven't really had a lot of opportunity to try it out (except for Glass). It may well overtake VR at some point but at the moment most AR projects are at the concept stage or just hype.