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For one, the interface is a web site that isn't well-adapted to a mobile screen, so getting to the store is cumbersome in itself. Secondly, downloading an app
by krig 16y ago
For one, the interface is a web site that isn't well-adapted to a mobile screen, so getting to the store is cumbersome in itself.
Secondly, downloading an app after buying it is very slow and frustrating. It involves adding a special APT repository with a unique key, and APT on the device is unusably slow.
Third, actually publishing on the store is, as far as I can tell, practically impossible unless you have a company and the name of that company is Rovio.
Third, they have no decent categories, no search functionality worth mentioning, very little information about each app... the list goes on.
As a final nail in the coffin, the prices are much higher than in the Android or iOS stores.
This is all from when I tried the store, needless to say I haven't felt any desire to relive the experience again so things may have changed. I really doubt they've fixed it though.
I don't know if you've used the store on a symbian device, the experience may be better there, but my experience was indeed terrible on the N900.
I really don't see Nokia turning around and putting out a fantastic mobile OS with a well-integrated experience that grabs customers, just like I have a hard time seeing Microsoft managing it. Although, Microsoft do have Xbox Live they could leverage.
- blub 16y agoThat does sound bad. On Symbian the store is a separate app that takes care of everything for you. The install is done in the background and you can launch the app directly from the store app. Each app has up to three screenshots and description text, but this depends on the publisheer. Depending on when you wanted to publish, it might be better now because they allow individual developers and you get free signing (for Symbian). P.S: As a developer I'm happy that the prices are higher. :) 0.99 is ridiculously cheap for software.