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Yep. I see this too. Mac app store apps have been dual architecture for a long time. 32 bit and 64 bit. Adding ARM as another compilation target will take some
by diroussel 8y ago
Yep. I see this too. Mac app store apps have been dual architecture for a long time. 32 bit and 64 bit. Adding ARM as another compilation target will take some work but is doable.
Maybe they go to three architectures in the app store, or maybe they only support ARM after 32 bit is dead. Which works out nicely with the recent deprecation of 32 bit apps.
- Moto7451 8y agoSince the iOS simulator is an x86 target it might not need any work. Adding a compiler target for ARM OS X may just be a matter of allowing the configuration. Also, given the Intel OS X project was cooking long before they announced the transition, it’s likely safe to believe that full blown OS X on ARM is already running somewhere in a lab at Apple.
- tracker1 8y ago32bit is effectively dead... only need would be to support x64, and ARM. Which could be okay, so long as their cross-compilation works from pro. My biggest fear is they'll abandon Intel architecture altogether, which will be pretty bad for those of us relying on hackintosh desktops today. No idea where all the creative types will go if that happens. Apple could indeed be shooting themselves in the foot on this one.