4 ms·
> OpenGL is absolutely inferior to DirectX. If for no other reason than it is impossible to figure out the correct, modern way to do things in OpenGL. Well, I
by microcolonel 8y ago
> OpenGL is absolutely inferior to DirectX. If for no other reason than it is impossible to figure out the correct, modern way to do things in OpenGL.
Well, I guess I would just say I disagree. I am relatively new to graphics programming, and the right thing was the first thing I found, every time. The most confusing part reading people warning people not to use compatibility contexts at the beginning of articles from the transitional period.
> The only saving grace is that OpenGL is kinda sorts cross-platform. If your platform provides drivers that are worth a shit, which has been a big question.
This bit I largely agree with, but even if it were the worst it's ever been (and it's not), it would still be better than implementing your application twice or thrice. I have been lucky enough to be on Mesa (primarily) for the last eight or so years, and driver quality has been of minimal concern to me.