2 ms·
The human-machine communication issues are the same in both cases. When a video game doesn't understand what you're trying to do, nothing would happen or you ge
by astrobe_ 8y ago
The human-machine communication issues are the same in both cases. When a video game doesn't understand what you're trying to do, nothing would happen or you get a negative, non-specific feedback. You think it is better because you get distracted by the colors, lights and sounds but the communication channel is as narrow, if not narrower actually.
By the way, what OP says may be true of a game like Dunnet. I don't know if it is no more maintained or if it is kept that way because nostalgia, but more recent text-based games (that is, one that could have been programmed by your father instead of your grandfather) do way better than this. Just try some popular MUD (the MMO version of text adventures), I'm sure you'll be surprised.